Mecha Auto Battler

System Design

An auto battler lives and dies by it’s systems, which was my main focus on this project.

To spice up the regular auto battler formula I designed an intricate economy system based around supply and demand of items

Playtests and Pivots

The game was play tested externally after some months of development and received very positive feedback, especially since we decided to focus on a co-op experience

We later pivoted again to give players a more hands-on experience with the mechs we were designing, but the game could have entered an Aplha stage at that point