Marcel Reher

Game Designer - Quality Assurance Analyst

Germany, SH

Website: marcelreher.com
E-Mail:
marcelreher94@gmail.com

Skills

Work Experience

Engines: Unreal Engine 5, Unity

Unreal Engine Skills: Blueprint Script, AI Behaviour Trees, EQS, Landscapes, Level Design

Tools: Jira, Trello, Notion, Figma, Linear, Google Docs, Google Slides, Miro, Fork, GitHub, and many more

System Design - Level Design - Metagame Design - Economy Design

Chainkemists

Senior Gamedesigner

  • Feb. 2024–Okt. 2024

  • Remote

  • Senior design on metagame systems focused on seasonal content for an unreleased 3rd person shooter game.

  • Implementation of metagame UI using unreal engine 5.Senior design on metagame systems focused on seasonal content for an unreleased 3rd person shooter game. Implementation of metagame UI using unreal engine 5.

Gamedesigner

Nov. 2022–Feb. 2024

  • Working on designing, and developing pitches and ideas.

  • Level Design work in unreal engine.

  • Blueprint scripting using the Unreal Engine 5.

  • Principal design for an unreleased digital card game.

  • Design and implementation for an unreleased strategy game.

  • Level and metagame design for an unreleased 3rd person shooter game.

Counterplay Games

System Designer

  • Mai 2021–Okt. 2022

  • Remote

    • Working as a principal designer on an unreleased mobile adaptation of Godfall.

  • QA-Analyst

    Aug. 2019–Mai 2021

  • QA-Tester

    Feb. 2019–Aug. 2019

    • Agile QA-Tester at Counterplay Games.

Abrakam SA

Lead Quality Assurance Analyst

Apr. 2018–Nov. 2018

Liege, Belgium

  • Writing and executing test plans for multiple projects and releases.

  • Manual testing of new releases and versions.