Marcel Reher
Game Designer - Quality Assurance Analyst
Germany, SH
Website: marcelreher.com
E-Mail: marcelreher94@gmail.com
Skills
Work Experience
Engines: Unreal Engine 5, Unity
Unreal Engine Skills: Blueprint Script, AI Behaviour Trees, EQS, Landscapes, Level Design
Tools: Jira, Trello, Notion, Figma, Linear, Google Docs, Google Slides, Miro, Fork, GitHub, and many more
System Design - Level Design - Metagame Design - Economy Design
Chainkemists
Senior Gamedesigner
Feb. 2024–Okt. 2024
Remote
Senior design on metagame systems focused on seasonal content for an unreleased 3rd person shooter game.
Implementation of metagame UI using unreal engine 5.Senior design on metagame systems focused on seasonal content for an unreleased 3rd person shooter game. Implementation of metagame UI using unreal engine 5.
Gamedesigner
Nov. 2022–Feb. 2024
Working on designing, and developing pitches and ideas.
Level Design work in unreal engine.
Blueprint scripting using the Unreal Engine 5.
Principal design for an unreleased digital card game.
Design and implementation for an unreleased strategy game.
Level and metagame design for an unreleased 3rd person shooter game.
Counterplay Games
System Designer
Mai 2021–Okt. 2022
Remote
Working as a principal designer on an unreleased mobile adaptation of Godfall.
QA-Analyst
Aug. 2019–Mai 2021
QA-Tester
Feb. 2019–Aug. 2019
Agile QA-Tester at Counterplay Games.
Abrakam SA
Lead Quality Assurance Analyst
Apr. 2018–Nov. 2018
Liege, Belgium
Writing and executing test plans for multiple projects and releases.
Manual testing of new releases and versions.